My latest project wraps up!



UPDATES!

  • January 15th - Added Chateau Art Test, a new art test in Maya.

  • December 19th - Added Livery Art Test, an old art test in Max.

  • December 12th - Added lots of Cinematics to the Cinematic Section

  • November 30th - Added all Imperial Dungeons Images to the Gauntlet Diorama Section

  • November 15th - E3: 2005's Story-Mode Intro Cinematic "Entering the Standing Stones". (Cut story mode, this is the only copy!)

  • November 1st - New format and Gauntlet Section

  • October - Dohmbrey, a new character for Algernon...not entirely done, but it's coming along.

  • October - Some pics from P&P, my latest short film


  • Finally wrapping up Gauntlet: Seven Sorrows for Midway Home Entertainment in San Diego!

    The Resume

    Hello! Welcome to Mychael Miller.com's unfinished web page. I've resigned myself to the fact that this page is never going to be "finished". Please feel free to download my resume here or up in the table of contents. I would however recommend you check out the Dynamic Resume (a much easier and informative read!), via the link here or above. I am currently working as Lead Cinematic Artist/Designer/Artist for Midway but would love to hear about your project that's seeking an ART DIRECTOR, LEAD ARTIST, OR SENIOR ARTIST in any field from CHARACTERS TO ENVIRONMENTS. Please download my resume for more information on completed projects and past work experience! Thank you!

    The Show Reel

    Not for the faint of heart or low of bandwidth, the show reel demonstrates my wide-spectrum of abilities as an artist with character animation, both high-res, pre-rendered cinematics from Silent Hill 2 and Algernon, and low-res in-game characters, such as those used in Frogger: The Great Quest. Character modeling is also a passion of mine and you'll see some of my better works, ranging from high-res characters in Algernon to low-res (3000 and 4000 polygon game models) used in such projects as RFL: Real Football League and MotoX, both Konami titles. RFL in particular used realistic models based on actual people while MotoX took advantage of more stylized characters. I am comfortable doing both!

    Note: For my most recent work, please check out the "LATEST UPDATES" section!

  • Hi-Res WMV (1500Kbps Recommended only if you have god-like bandwidth)
  • Medium-Res WMV (100-750Kbps Recommended for most high-speed connections)
  • SuperLow Res WMV (Recommended *ONLY* if bandwidth-challenged)
  • Large Format RealMedia (Good Overall speed and quality)
  • Small Format RealMedia (Good Overall speed and quality)

    My Reel Submission Breakdown for those interested.


    The Additions

    Not shown on these reels, but available for download nonetheless is an example of one of the look-and-feel environment tests I produced as Art Lead on the Nitrocity project at Midway Games West (formerly Atari but sadly now formerly there at all). It represents the "Redlight District" and is zipped for "quick" download.
  • Redlight "Look and Feel (8.5MB)"

    2 minute, (Hardware Rendered) example of level work as Lead Level Artist for an unannounced project at Midway, San Diego:
  • Ruined Temple Fly Cam (LARGE 22MB)
  • Ruined Temple Fly Cam (SMALL 11MB)

    Animation Tests for Frogger: The Great Quest while at Konami. These were a portion of the end of level cinematic for the "Mr. GP" boss fight. These use in-game models produced by other members of the team. All Animation is mine and keyframed using 3D Studio MAX 3.1 and Character Studio's Biped. The accompanying storyboard is in the portfolio section.
  • Large Format WMV (3.6MB) Animation Tests for Frogger: The Great Quest
  • Small Format WMV (1.7MB) Animation Tests for Frogger: The Great Quest

    The Portfolio

    My sketchbook/portfolio is available for online viewing. At this early stage in the development of the site, I have not put up thumbnails, but expect to see them some day. The images range from "sketches" to final drawings as well as stills from pre-rendered cinematics and films. A section of real-time character and environment renders (Hardware, not Pre-rendered) are also available and will be updated as time permits.

    The Rest

    As any online artist, my work is my livelihood. It goes without saying, but unforunately needs to be said every once in a while, that everything here is copyright and solely owned by Mychael Miller.


    Copyright 2004, Mychael Miller