Mychael Miller www.mychaelmiller.com mychaelmiller@hotmail.com

9314 Hillery Drive #6206
San Diego, CA 92126
mychaelmiller@hotmail.com
1-858-357-7968 Cell

+ Education

1999 - 2000



- Certified SoftImage User



Vancouver Film School
    420 Homer Street
    Vancouver, B.C. Canada
    V6B 2V5

1992 - 1995


- B.A., Linfield College
    Major: Mathematics
    Minor: Fine Art
Linfield College
    900 South Baker Street
    McMinnville, OR 97128

+ Proficient Software

  • Alias/Wavefront Maya and MEL
  • Discreet 3D Studio MAX
  • Avid SoftImage|3D
  • Criterion RenderWare and RenderWare Studio
  • Adobe Photoshop
  • Adobe Premiere
  • Macromedia Flash and HTML
  • Third Wish MagpiePro
  • Alias/Wavefront Maya Fusion
  • + Prior Work Experience

    + 2005


    - Lead Cinematic Artist


    Midway Games San Diego
    10110 Mesa Rim Road
    San Diego, CA 92121
  • Visualized and created all of Gauntlet: Seven Sorrows over 90 cinematics.
  • Created virtually all particle systems for cinematics.
  • Additionally, created many in-game particle systems.
  • Create 3D animatic/leicas for cinematic pre-vis.
  • Directed mocap shoots where needed and worked closely with animation and mocap teams.
  • Managed resources and tasked cinematic team to generate necessary assets on time and of the highest quality.
  • Created and implemented cameras within Maya and RWStudio's "Sequencer".
  • Frequently took initiative to create and teach solutions to technical limitations that prohibited the completion of specific goals to design team.

  • + 2004
    - Third-Party Art Director
    Midway Games San Diego
  • Create/Capture/Produce high-quality art assets for Marketing/PR/Creative Services/Websites including screenshots, gameplay footage and other materials, enhanced as needed for quality and gameplay or outright created using Maya/3DStudio Max when not available from the team for all 3rd party projects.
  • Create walk-throughs, level overviews, artistic examples and mockups for internal use and quarterly product review.
  • Assist the Internal studio's Gauntlet: Seven Sorrows team to produce Previs Low-res Level Blockins and Game-res Landmark Dioramas for our external art house, Nikitova.
  • Work intimately with Producers, AP’s and Technical Directors to maintain and debug builds on all platforms: Xbox, PS2 (Debug and Devkit), PC.
  • Create, manage and maintain a detailed archive of media, including all concepts, art, design documents, audio, web-based media, gameplay footage, FMVs and pre-rendered media for all 3rd party games.
  • Self-manage schedule to meet all deadlines on deliverables for Marketing/PR/Creative Services/Website deliverables for all 3rd party games.

  • + 2003
    - Lead Environment Artist
    Midway Games San Diego
  • Responsible for determining consistency in art for in-game levels.
  • Developed prototype and helped determine look-and-feel of game.
  • Provided scripting support for Maya and RenderWare and integrated Midway Milpitas’ script library into the team’s pipeline.
  • Worked closely with designers to determine rule set and layout of levels for triple A, multiplayer, fantasy-based game.
  • Worked closely with Art Director to determine look and feel of levels and determine environmental tile sets and art style.
  • Collaborated with engineers on determining best possible efficiency in creation and rendering of geometry and textures within RenderWare.

  • + 2002 - 2003


    - Art Director (Art Lead)
    - Environment Artist

    Midway Games West, Inc.
    675 Sycamore Drive
    Milpitas, CA 95035
  • Responsible for 8-man art team. Day to day team management, scheduling and generating HTML Art Bible.
  • Assisted designers with level and ribbon/track design.
  • Responsible for setting the “Look and Feel” of a next-gen “Rush” racing title, conveying that to the art staff and managing all generated art assets.
  • Responsible for managing team’s competitive research and brainstorming, and generating all playable game demos, conceptual design and conceptual art for multiple genres.
  • Worked closely and effectively with programming and design team.

  • + 2002


    - Lead Character Modeler
    - Contract Character Artist

    Konami of America
    1400 Bridge Parkway #101
    Redwood City, CA 94065
  • Responsible for design and modeling of all real-time characters and character Levels Of Detail for Konami's RFL: Real Football League.
  • Creation of real-time character models and character Levels Of Detail for Konami's Moto X.
  • Level design and creation of original pre-production art for Konami's Moto X.

  • + 2001 - 2002
    - Cinematics Artist
    Konami of America
  • Responsible for camera setup and lighting for Konami's Frogger: The Great Quest pre-rendered cinematics for PlayStation 2.
  • Creation of storyboards, character animation, camera setup and lighting for Konami's Frogger: The Great Quest bonus pre-rendered cinematics for Xbox and PC.
  • Design of original pre-production art for Konami's Frogger: The Magical Journey and Project "Ricochet".

  • + 2000 - 2001

    - CG Artist

    Konami of America
    Konami Computer Entertainment Tokyo
  • Responsible for lip-synch, character and effects animation for Konami's Silent Hill 2 pre-rendered cinematics.
  • Creation of Silent Hill 2 promotional, manual, handbook and marketing art assets.
  • Creation of conceptual animation of proposed creatures for Silent Hill 3.
  • Training, evaluation and overseeing of project interns.

  • + 1995 - 1999


    - Lead Design Engineer
    - Contract Design Engineer

    Tecna Industries
    2083 Colvin Court
    McMinnville, OR 97128
  • Design and engineering of roof/floor truss systems.
  • Training and daily management of engineering staff.
  • Onsite field-liaison between our company and other subcontractors.
  • Worked within group projects as well as independent, contracted engineering.
  • + Honors and Awards

  • August 2000
  • - Vancouver Film School 3D Festival Development Scholarship

    + Additional Work

  • Demo Reel, Portfolio and References Available on Request
  • 1993 Gallery Showing of Traditional Media Work - Renshaw Gallery

  • Mychael Miller www.mychaelmiller.com mychaelmiller@hotmail.com